This cryptic title is the abbreviation used for the activity I’ve been busy with for the past months: localisation (L + 10 letters (count them!) + n — clever, innit?) But what is localisation? Mainly, it is the name given to software, videogame and website translation. Why a different name? Because although localisation is a form of translation, with all the cultural adaptation it entails, it has technical specificities which I will discuss briefly.
Posts
Lexinomicon
Although I have worked in the publishing industry and I know that a book is a product like any other, I still have some reverence for the physical object. The Lexinomicon, a one-page RPG by Grant Howitt and Becky Annison, lets us desacrate said object once and for all.
Hallowed be Their name
On this blog, I would like to write about the translations I’m working on, both to show how the sausage is made and to bring myself to explain my translation decisions. This way, I’ll be able to further convince myself — and maybe you too — that they are relevant. (At a given time, of course: you always find fault with a translation you come back to later on.)
I’ll start then with the translation I’ve worked on for my Master’s degree: The Breath of the Sun (Aqueduct Press, 2018), by Isaac Fellman. There were several difficult aspects to this book, and I wasn’t sure which part to present here. The short-lived (and dishonest) crusade against the French neutral pronoun “iel” (which you can read about here) helped me decide, since I did use the infamous pronoun in my translation.