Werewolves in translation

There are those authors you wish you could translate, and Stephen Graham Jones is one of them for me. I discovered his work during my internship at the éditions Rivages in 2021: they asked for my thoughts on The Only Good Indians, and whether we should translate it. I was both convinced and enthusiastic: this tribute to slasher movies dealing with what it means to be an Indian today is a gem, as raw in its tone as it is refined in its language. Roughly a year later, the deed is done: Un Bon indien est un indien mort has been published, and the French press loves it.

I wasn’t lucky enough to translate SGJ’s work. However, when I attended a conference he gave at the America book festival in Vincennes, near Paris, I was lucky enough to act as his interpreter for an interview with a crime fiction blog called Nyctalopes. Stephen proved to be both a very nice and interesting fellow in person and so, despite having spent more than enough on books for the month, I gave in to literary temptation and bought Galeux (La Volte, 2020), the French translation of Mongrels and his only other novel available in that language. I gobbled up this werewolf story, and I would like to take a quick look at a short passage of Mathilde Montier’s excellent translation. Be careful then, some minor spoilers below.

But first, some context: Darren, the teenage narrator, is here talking about werewolf/human hybrids which are abominations according to the werewolf tradition. Here is the original description in English:

Darren said that Grandpa’s name for them was Sad Eyes, but I’d always thought he heard wrong. They’re supposed to have these human-looking eyes, but “Sad Eyes” feels like a corruption of something Arabic. Like they’ve known these animals over there as well. If they are even animals.

And here is Mathilde Montier’s French translation:

Grandpa les appelait apparemment des Maussades, mais j’ai toujours été persuadé que Darren avait mal entendu. Ils avaient beau avoir ces yeux à l’expression si humaine, ce nom sonnait à mon oreille comme une corruption de l’hébreu. À croire qu’on connaissait aussi ces animaux, là-bas. Si on peut parler d’animaux.

I don’t think “Sad Eyes” points to any specific word in Arabic. But even if it were the case, you would be hard put to find a nickname for these hybrids that would sound close in French (the /ɑɪz/ ending being non-existent in French). Rather than translating this bit out, Montier has had an idea for a semantic shift that is very clever in several ways.

First, by replacing Arabic with Hebrew, she keeps a Semitic language, and thus the perceived distance from the daily life of an American teenager. Then, “Maussade”, which could translate as “sullen”, keeps the idea of sadness pertaining to the tragic condition of these hunted hybrids. Finally, this word is an homophone of the Hebrew “Mossad”, shorthand for the Israeli special forces which the reader might have encountered before. In a way, the Middle-East is referred to in an even clearer way than in the original, which is almost improved upon.

I love these excerpts you pay little attention to when reading, but which must have been a bona fide translation problem. I’m willing to bet that Montier pulled her hair out at least for a bit before she finally found her (very elegant) solution. Kudos to her!

As for you, go read yourself some Stephen Graham Jones if you haven’t already. In English, in French, doesn’t matter as long as you do.

One year on

School’s out forever!

It’s back to school time! And for only the second time in over thirty years, I’m not part of it. Indeed, I’m wrapping up my first year as an independent translator, and it’s time to take stock (and for some quite good news.)

First, and most importantly: I love this job. Despite the rhythm changes (some weeks are packed, others utterly chill), the uncertainty (switching from a reliable teacher job to “hmm, how much am I going to earn next month?”), and a financial downturn (caviar days are over!), I wouldn’t go back for all the gold in the world. Getting up in the morning with no more serious professional issues (apart from having my invoices paid…) than finding how to translate such and such particularly tricky phrase… it’s pure joy. At least it is to me.

Secondly, and quite importantly: I’ve had more than enough work. After a lull which lasted from October to December 2021, during which nobody seemed to need my services (except from actezéro, thanks to them, I’ll come back to that), I was lucky enough to be hired by the Warlocs, a collective of game localisers. Since then, probably because the more you work, the more you work, I’ve had my hands full. Here are the main projects I’ve worked on:

Tombstar (Steam, with the Warlocs), a twin stick shooter with rogue-like elements, in a space-western absurd setting. Many stupid puns, and a very funny game I’ve translated in collaboration with Killian Nari.

Lord Winklebottom Investigates (Steam, with the Warlocs), a point’n’click in which a giraffe and an hippo troublingly reminiscent of Sherlock & Watson investigate the death of an axolotl. A very weird and resolutely British tone that I quite liked. I’ve only translated a part of it, the rest having been done by Christophe Pallarès, a.k.a. “boss” (he loves when I call him that).

Sunshine Manor (Steam, with the Warlocs), a horrific hommage to 8-bit Japanese RPGs, in which you explore a haunted manor and try to help its denizens. A nostalgic trip for those who love pixelated horror.

Under the Waves (Steam, for actezéro), a submarine narrative adventure game developed by the French of Parallel Studio, with actezéro at the narrative helm. They entrusted me with translating Rik Godwin’s prose, and let’s just say I cannot wait for you to get your hands on the game (not before 2023, as far as I know).

Outside of localisation work, I’ve also translated the preface of a book on Michael Kenna‘s tree photographs, to be published by Skira. It’s allowed me to discover the fabulous work of an artist I only knew by name. I’ve also translated the subtitles for two short documentaries featured in the next exhibition at the EPFL, Cosmos Archeology (16.9.2022–5.2.2023).

Last but not least, and it might not for you but it means a lot to me: I was hired to translate my first novel! I can’t say much more than that, except that it’ll be published by Payot & Rivages, and more precisely by Rivages Noir since it is crime fiction… Which means that someday, in bookshops, there’ll be a book in which you’ll be able to read “Translated by Clément Martin”… which is crazy.

Clément Martin… hereafter named “the translator”. Crazy.

To wrap it all up, I feel infinitely lucky, and I’m starting this new (school) year with a lot of enthusiasm for all the projects to come — and with a book to translate! What a life.
Who would’ve thought?


This cryptic title is the abbreviation used for the activity I’ve been busy with for the past months: localisation (L + 10 letters (count them!) + n — clever, innit?) But what is localisation? Mainly, it is the name given to software, videogame and website translation. Why a different name? Because although localisation is a form of translation, with all the cultural adaptation it entails, it has technical specificities which I will discuss briefly.

Logo des Warlocs

First, a bit of context: last January, Warlocs, an independent collective of translators, were kind enough to entrust me with the translation of Not Tonight 2. In this game, you play three friends travelling across dystopian United States to save a fourth one who was captured by a group of quasi-Trumpian extremists. To fund their journey, they work as bouncers: the core gameplay is time-limited document verification, inspired by the most excellent Papers, Please.

So I enthusiastically dived in the pages… or rather the files. As usual in this field, some 70000 words were sent to me as spreadsheets, where each line can represent a bit of the interface, a narration paragraph, a dialogue line, etc. It is a bit daunting at first, but you get used to it. During the translation, I encountered three main difficulties that were specific to localisation.

Feuille Excel de localisation
So I heard you like words?

First, the character limits. The expansion rate, well-known to book publishers, must be watched very closely when localising. For instance, a book in English usually grows by 10 to 20% when translated into French. Although it is acceptable for dialogue lines, it can be absolutely impossible for UI elements which have only limited space (see for example how many letters there are in the French translations of “run”). That’s why in the picture above, there are three columns on the right side which I use to count the number of characters in English, in French, and the expansion rate, which turns red when it goes above 10%. I was always watching it when translating.

Next, the problems with spreadsheets themselves. Translating a text is usually quite linear, but it’s not necessarily the case here: the authors’ texts, often written with other tools, may appear in an arbitrary order once converted to spreadsheet format. Some dialogues must then be translated out of order, which makes any form of consistency and flow hard to achieve. Another issue: the identifiers of each line (Who is speaking? In what scene?) can lack clarity or contain errors, which means you have to be extra watchful. Thankfully, the developers had given us a beta version of the game to help us evaluate the context of each line, but it is a luxury that most localisers are not given.

Finally, you can’t always translate everything. Although the spreadsheets contain most of the game’s texts, it’s sometimes not the case for words appearing in background pictures. Let’s take an example from Not Tonight 2: there is a cult called “the Creed cult”, which you could translate by “la secte du crédo” (“crédo” is “creed” in French). However, the word “Creed” was present in the level background, and not translatable, so I’ve had to keep it and work around it. My translation then became “la secte Creed”, while its members, the “Creedsmen” in the original, became… “les Creediens”. I like this translation because it has religious overtones — “Creediens” sounds like Chrétien (=Christian) in French — but I might not have used it if I could have translated everything.

There are ways to prepare all the game’s elements for them to be translatable (this process is known as internationalisation, or i18n — i + 18 letters + n — can’t get enough of this). It is not always possible, however, or even desirable, and it can represent an unwelcome cost for a small studio.

Meme de bob l'éponge fan de tableurs
Me after several weeks’ work.

Localisation implies quite a few more constraints: one among these (which I didn’t have to deal with in this case) is translating lines that will be recorded by actors, which entails all sorts of problems that audiovisual translators know well. In the end, although all these parameters sometimes feel like you were given an impossible mission, localisation is a fascinating job, and one I really love. I will have more occasions to write about it, and to dive deeper, because I will work with the Warlocs on several more projects. In any case, if these few words allowed you to have a quick look behind the scenes, be sure to be indulgent next time a localisation seems a bit off: the translator has surely done everything they could!


Lexinomicon - VF - Détail.

Although I have worked in the publishing industry and I know that a book is a product like any other, I still have some reverence for the physical object. The Lexinomicon, a one-page RPG by Grant Howitt and Becky Annison, lets us desacrate said object once and for all.

What’s the goal, you say? To reveal the truths and entities hidden behind the words by doing all sorts of things to a paperback: blacking out some words, cutting out some others, introducing new characters in the margins themselves, burning and other unholy treatments. Translating it was very fun: recreating the layout was tricky (the original having been scissored & glued together), but the main challenge was to render the vaguely ominous tone of the English version.

Disclaimer: I had lots of fun translating this, but I still haven’t brought myself to play it… Maybe you’ll be braver than I have been! You will find my French translation here and the original there.

Hallowed be Their name

On this blog, I would like to write about the translations I’m working on, both to show how the sausage is made and to bring myself to explain my translation decisions. This way, I’ll be able to further convince myself — and maybe you too — that they are relevant. (At a given time, of course: you always find fault with a translation you come back to later on.)

I’ll start then with the translation I’ve worked on for my Master’s degree: The Breath of the Sun (Aqueduct Press, 2018), by Isaac Fellman. There were several difficult aspects to this book, and I wasn’t sure which part to present here. The short-lived (and dishonest) crusade against the French neutral pronoun “iel” (which you can read about here) helped me decide, since I did use the infamous pronoun in my translation.

First, some context: the narrator, Lamat, has recently met Disaine, a scientist and former priestess. Disaine wants to hire Lamat as a guide to climb the mountain sitting atop of their world, the top of which, legend has it, goes beyond the stratosphere. Lamat belongs to the Holoh people: this mountain is a god to them, and they can’t climb it without respecting some complex ceremonies. Disaine implies that Lamat hasn’t had much trouble breaking her people’s taboos.

Here is her answer:

The original (p. 14):

“It wasn’t that,” I said, and looked over the basket at the side of the mountain, with its billion footholds in the snow. Snow on God’s body, dry and fine. “It wasn’t easy to break at all. But I thought — and I still think, even though it was such a disaster, even though people died and marriages ended…”
“I grew up being told that God doesn’t want us to climb. That we wound Them with our feet, that we blood Them with our fingernails. And that I’m not sure it’s true. The Holoh are the only people who are visible to God. Why would They choose us, if not so that we could someday see Them face to face?”

My translation:

– Ce n’est pas ça », ai-je répondu en regardant, derrière la nacelle, la montagne et ses milliards de points d’appui dans la neige. De la neige sur le corps de Dieu, sèche et fine. « Ça n’a pas été facile du tout. Mais je me suis dit – et je me dis encore, malgré le désastre, même s’il y a eu des morts et des mariages brisés…
– Oui ?
– On m’a toujours dit que Dieu ne voulait pas qu’on grimpe. Que nos pieds Læ blessaient, que nos ongles L’écorchaient. Et je ne suis pas sûre que ce soit vrai. Les Holohs sont le seul peuple visible aux yeux de Dieu. Pourquoi nous choisirait-Iel, sinon pour que nous puissions un jour Læ voir en face ? »

Lamat uses the singular “They” to talk about God/the mountain, and the capital T reinforces the divine character of that being. Her using it is all the more interesting since Disaine uses “He”, the male singular pronoun, to talk about that same god. Theological discussions are frequent in the book, and it is important to render them in all their nuances. There is thus no way I could neutralise this difference in French and have both characters use the masculine singular pronoun il, all the more since gender is a central theme of the book.

At this stage, the translator worries. How are you supposed to translate this, in a language supposedly so hostile to gender-neutral terms? If using the singular they is perfectly appropriate in English (since at least 1375, the Oxford English Dictionary tells us), French is sorely lacking in the neutral pronoun department… at least that’s what I thought. Further research in the matter brought me to iel, of course, but I’ve also encountered ael, al, el, ol, ul, yel and even ille. Some of these are regionalisms, some already existing in Middle or Old French while some others are more recent creations, but there are many possibilities.

Close-up on "they" from William & the Werewolf (1375)
The use of the singular they is so old that it was first written þei ! Yes, it is actually older than the famous th which has caused so many pains to French students.

However, these are pronouns that few French readers are used to encountering. My translation would then automatically feel unfamiliar in a way that the original doesn’t, which is why I decided to use “iel” so as to make that discomfort minimal: a French reader understands it is a mix of il and elle, and it sounds common enough in French to not sound too alien.

That being settled, I still had to deal with “Them”. Again, the translator worries. It would indeed be regrettable to use the gender-neutral pronoun iel only to then pick the gendered objet pronouns le or la which would bring back Lamat’s neutral god to a male or female gender. More research led to more discoveries: I had at my disposal object pronouns such as Lo, Lea, Lu or even Lae. Lamat’s people feeling tradition-oriented and speaking a language that is somewhat archaic, I opted for using Lae and adding a ligature to get (rather rare in French, tied letters mainly appear in borrowings from Latin, which gives this pronoun a more historical feel).

This aren’t necessarily pronouns I use on a daily basis. I seldom read them, and hear them even less frequently, but I felt they would be the most appropriate option for this text. Of course, a reader who has never come across them will probably stumble at first: they will wonder briefly what iel is referring to, how to pronounce… But they will also perceive another aspect of what differentiates the two main characters, and it is my hope that they will understand better the book and its world because of this decision.